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Frequently Asked Questions

FAQ is supposed to be an online document that poses a series of common questions and answers on a specific topic.

Yes – sort of. All of my packages support both URP and HDRP, but some shaders might not available for specific rendering pipelines. You can check out store description for limitations.

As long as it’s available on the store – yes. I’m testing my packages with the latest Unity version and send compatibility updates if necessary.

Yes, Modern UI Pack supports both the legacy and the new input system.

Currently, DreamOS doesn’t fully support the new input system. For upcoming updates and roadmap: https://trello.com/b/om47jyz1/glass-os

All of our assets are under the default Asset Store ToS and EULA. For more information: https://unity3d.com/legal/as_terms

Of course! As long as you have a valid seat/invoice number, you can use any of our assets in your game(s) commercially.

We’re issuing refunds for:

  • Not downloaded purchases
  • Asset is not working as advertised

We’re however not issuing refunds for:

  • I don’t like this asset
  • I won’t use this asset from now on
  • I bought it accidentally

If you’re eligible for a refund and made the purchase within the last 30 days, we’ll confirm the refund process.

I’m always replying support requests within 24 hours. I usually reply within a few hours, but it can take up to 24 hours due to time zones.

Of course! We’re offering support on several platforms, including Discord. You can contact us with some details (such as the issue and the order number), and we’ll get back to you as soon as possible. Click here to see our support channels.

As long as you’re not asking us to do your game, I’ll do my best to offer external examples, extensions or quick tutorials. I’m always willing to help, it’s just some people think that I should make their UIs because they bought one of my packages 🙂

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