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UniText

Display localized text with UniText

Overview

Localized Object supports UniText as an object type. It assigns the resolved translation to LightSide.UniTextBase.Text, using the same tables and language assets as TextMeshPro.

The UniText option is only available when the package is detected. Adding a global scripting symbol alone does not install UniText.


Fonts and Text Rendering

Evo Localization supplies the translated string; UniText handles its rendering. Configure fonts, glyph coverage, and text direction in UniText. Evo Localization's TMP font mappings, Localized Font Swapper, and TMP Fallback Handler apply only to TextMeshPro.


Troubleshooting

If UniText is missing from Object Type, check that media.lightside.unitext is installed and resolve any assembly or compilation errors. If text does not update, verify the Text Object reference, table, key, and update mode as you would for any Localized Object.


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