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Author: admin

2 minutes read

Localized Object

Acts as a bridge between objects and managers, applies table output to the object. Workflow

admin

November 18, 2022
2 minutes read

Localization Manager

Handles localization related scene events and callbacks. Workflow This is a required component as it

admin

November 18, 2022
2 minutes read

Localization Settings

The core entity that manages all localization related components. Languages You can manage existing languages

admin

November 18, 2022
2 minutes read

Getting Started

About Localization Reach UI offers a complete localization system built into the package. You can

admin

November 18, 2022
1 minute read

Localization

Easy to use custom localization system.

admin

November 18, 2022
3 minutes read

Animations

Learn more about animation workflow and components.    Workflow Almost all animations in Reach UI

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November 18, 2022
2 minutes read

In-Game

HUD Manager Controls the visibility of the HUD and allows dynamic transition at runtime. Pause

admin

November 18, 2022
1 minute read

Effects

UI Gradient Creates a smooth gradient effect to images. Property Type Function gradient UnityEngine.Gradient Gradient

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November 18, 2022
1 minute read

Credits

Workflow Credits system works with preset-based scriptable objects. It is handled by the ‘Credits Manager’

admin

November 18, 2022
1 minute read

Audio

Workflow Audio is entirely managed by the ‘UI Manager Audio’ component, which is attached the

admin

November 18, 2022

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