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Reach UI

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  1. Home
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  3. Reach UI
  4. Handlers & Managers
  5. Credits
Updated on December 26, 2022

Reach UI

  • Quick Start
  • Animations
  • Controller & Input
    • Controller Manager
    • Controller Presets
    • Hotkey Event
    • UI Navigation
  • Handlers & Managers
    • Achievements
    • Audio
    • Chapters
    • Credits
    • Effects
    • Graphics
    • In-Game
  • Localization
    • Getting Started
    • Localization Settings
    • Localization Manager
    • Localized Object
  • UI Elements
    • Button
    • Dropdown
    • Modal Window
    • Panel Manager
    • Progress Bar
    • Selectors
    • Slider
    • Switch
    • Widgets
    • Others
  • UI Manager
  • Others & Add-ons

Credits

Author: admin 27 views

Workflow

Credits system works with preset-based scriptable objects. It is handled by the ‘Credits Manager’ component, which is attached to the Credits panel by default. You can click on the selected credits preset to change the content.

Here you can add new credits sections as well as sub-items. If you need to localize the header, you can fill in the ‘Header Title Key’ parameter.

Scripting

				
					using UnityEngine;
using Michsky.UI.Reach; // Reach UI namespace

public class SampleClass : MonoBehaviour
{
    [SerializeField] private CreditsManager creditsManager;

    void Start()
    {
        // Change panel visiblity
        creditsManager.OpenPanel();
        creditsManager.ClosePanel();

        // Set scrollability
        creditsManager.EnableScrolling(true);
    }
}
				
			

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