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Michsky – Docs Michsky – Docs
Michsky – Docs
  • Home 
  • Documentation 
    • Hex UI 
    • Beam UI 
    • Reach UI 
    • Heat UI 
    • DreamOS 
    • Modern UI Pack 
    • Loading Screen Studio 
    • Dark UI 
    • Motion Titles Pack 
  • Contact 

Hex UI

  • Quick Start
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  • Localization
    • Getting Started
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    • Button
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  1. Home
  2. Hex UI
  3. Handlers & Managers
  4. Credits
Updated on May 19, 2024

Hex UI

  • Quick Start
  • Animations
  • Controller & Input
    • Controller Manager
    • Controller Presets
    • Hotkey Event
    • UI Navigation
  • Handlers & Managers
    • Audio
    • Chapters
    • Credits
    • Effects
    • In-Game
  • Localization
    • Getting Started
    • Localization Settings
    • Localization Manager
    • Localized Object
  • UI Elements
    • Button
    • Dropdown
    • Modal Window
    • Notifications
    • Panel Manager
    • Progress Bar
    • Selectors
    • Slider
    • Switch
    • Timer
    • Widgets
    • Others
  • UI Manager
  • Others & Add-ons
  • FAQs

Credits

Author: admin 44 views

Workflow

Credits system works with preset-based scriptable objects. It is handled by the ‘Credits Manager’ component, which is attached to the Credits panel by default. You can click on the selected credits preset to change the content.

Here you can add new credits sections as well as sub-items. If you need to localize the header, you can fill in the ‘Header Title Key’ parameter.

Scripting

				
					using UnityEngine;
using Michsky.UI.Hex; // Namespace

public class SampleClass : MonoBehaviour
{
    [SerializeField] private CreditsManager creditsManager;

    void Start()
    {
        // Change panel visiblity
        creditsManager.OpenPanel();
        creditsManager.ClosePanel();

        // Set scrollability
        creditsManager.EnableScrolling(true);
    }
}
				
			

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