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Michsky – Docs Michsky – Docs
Michsky – Docs
  • Home 
  • Documentation 
    • Hex UI 
    • Beam UI 
    • Reach UI 
    • Heat UI 
    • DreamOS 
    • Modern UI Pack 
    • Loading Screen Studio 
    • Dark UI 
    • Motion Titles Pack 
  • Contact 

Dark UI

  • Quick Start
  • UI Elements
  • Panels & Windows
  • Splash Screen
  • Gamepad Handler
  • Others & Examples
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  3. Splash Screen
Updated on January 29, 2022

Dark UI

  • Quick Start
  • UI Elements
  • Panels & Windows
  • Splash Screen
  • Gamepad Handler
  • Others & Examples

Splash Screen

Author: admin 247 views

Fully customizable and modular splash screen system.

Splash Screen Manager

To add a new splash screen element, you can click on ‘Create a new title’ button or manually duplicate one of the existing titles. A component called ‘Splash Screen Title’ is attached to these objects. You can manage some options using these settings. It is also possible to completely disable the splash screen by enabling ‘Disable Splash Screen’ option.

  • Splash Screen Titles: Items here will be displayed one by one throughout the splash screen sequence.
  • Start Delay: Adds a delay before the splash screen sequence starts.
  • On Splash Screen End: Process the events after the splash screen sequence ends.

API / Scripting

				
					using Michsky.UI.Dark; // namespace

public SplashScreenManager ssManager;

void YourFunction()
{
   ssManager.disableSplashScreen = false; // Disable or enable splash screen
   ssManager.startDelay = 0.5f; // Add a delay before the sequence
}				
			

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