It can be used to show in-game missions. It is automatically minimized after a certain amount of time, based on the ‘Minimize After’ parameter.
using UnityEngine;
using Michsky.UI.Reach; // Namespace
public class SampleClass : MonoBehaviour
{
[SerializeField] private QuestItem questItem;
void YourMethod()
{
// Set new quest text
questItem.questText = "Mission or Quest Text";
questItem.UpdateUI();
// Animate quest
questItem.AnimateQuest();
questItem.ExpandQuest();
questItem.MinimizeQuest();
}
}
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