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  1. Home
  2. Beam UI
  3. Animations
Updated on January 23, 2024

Beam UI

  • Quick Start
  • Animations
  • Controller & Input
    • Controller Manager
    • Controller Presets
    • Hotkey Event
    • UI Navigation
  • Handlers & Managers
    • Achievements
    • Audio
    • Chapters
    • Credits
    • Effects
    • In-Game
  • Localization
    • Getting Started
    • Localization Settings
    • Localization Manager
    • Localized Object
  • UI Elements
    • Button
    • Dropdown
    • Modal Window
    • Notifications
    • Panel Manager
    • Progress Bar
    • Selectors
    • Sidebar
    • Slider
    • Switch
    • Timer
    • Widgets
    • Others
  • UI Manager
  • Others & Add-ons
  • FAQs

Animations

Author: admin 61 views

Learn more about animation workflow and components.   

Workflow

Almost all animations in Beam UI are handled by custom managers and components. Some custom UI elements are handled using the built-in animator tool (and can be customized using the built-in animation window), but don’t worry, the workflow is optimized by culling/disabling unused animation states.

There are also animation components that you can add to your custom objects using the create menu (Add Component > Beam UI > Animations). Some of these can be seen below.

Fluid Line

Transitions from A to B according to the given animation curve and options. It can be used as a loading indicator, or you can bind it with button or hotkey objects to use it as an underline effect.

Image Fading

Changes the opacity (alpha) of the image based on the given parameters. It is mostly used to provide a smooth transition between panels.

Image Pulse

Changes the image transparency between the min and max value. It is mostly used to provide a background effect.

Rect Depth

Adds a cursor-based depth effect to Rect Transform. It is mostly used to add immersion to static background images.

Spinner

Rotates the transform to create the spin effect.

UI Popup

Shows or hides the transform depending on the animation mode.

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