Animations
Learn more about animation workflow and components.
Workflow
Almost all animations in Beam UI are handled by custom managers and components. Some custom UI elements are handled using the built-in animator tool (and can be customized using the built-in animation window), but don’t worry, the workflow is optimized by culling/disabling unused animation states.
There are also animation components that you can add to your custom objects using the create menu (Add Component > Beam UI > Animations). Some of these can be seen below.
Fluid Line
Transitions from A to B according to the given animation curve and options. It can be used as a loading indicator, or you can bind it with button or hotkey objects to use it as an underline effect.
Image Fading
Changes the opacity (alpha) of the image based on the given parameters. It is mostly used to provide a smooth transition between panels.
Image Pulse
Changes the image transparency between the min and max value. It is mostly used to provide a background effect.
Rect Depth
Adds a cursor-based depth effect to Rect Transform. It is mostly used to add immersion to static background images.
Spinner
Rotates the transform to create the spin effect.
UI Popup
Shows or hides the transform depending on the animation mode.
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