Handles localization related scene events and callbacks.
This is a required component as it manages the entire in-scene localization flow. It is recommended to have this object in your scene, but if no manager is present during runtime, it will be created automatically on awake.
 
															
				
					using UnityEngine;
using Michsky.UI.Beam; // Namespace
public class SampleClass : MonoBehaviour
{
    void Start()
    {
        // Set language
        LocalizationManager.instance.SetLanguage("en-US");
        // Set language without notifying
        LocalizationManager.SetLanguageWithoutNotify("en-US");
    }
}				
			
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