Switch
Workflow
Basically, you can think of this thing as a re-skinned toggle.
 
															Saving Data
You can save the switch value by enabling the ‘Save Value’ option. Note that each switch must have its own unique ‘Save Key’ value. Otherwise, there may be conflict(s) between the switches.
 
															Scripting
				
					using UnityEngine;
using Michsky.UI.Beam; // Namespace
public class SampleClass : MonoBehaviour
{
    [SerializeField] private SwitchManager mySwitch;
    void Start()
    {
        // Set new value
        mySwitch.SetOff();
        mySwitch.SetOn();
        // Change settings
        mySwitch.isInteractable = false;
        mySwitch.useSounds = true;
        // Apply the changes and update the UI
        mySwitch.UpdateUI();
        // Add progress bar events
        mySwitch.onValueChanged.AddListener(TestFunctionDynamic);
        mySwitch.onEvents.AddListener(TestFunction);
        mySwitch.offEvents.AddListener(TestFunction);
    }
    void TestFunctionDynamic(bool value)
    {
        Debug.Log("Current value: " + value.ToString());
    }
    void TestFunction()
    {
        Debug.Log("Test function");
    }
}				
			
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