Functional alarm/reminder app.
Reminder app depends on its manager. All reminder items assigned to the manager component will be updated at runtime.
using UnityEngine;
using Michsky.DreamOS; // DreamOS namespace
public class SampleClass : MonoBehaviour
{
[SerializeField] private ReminderManager reminderApp; // App variable
void YourFunction()
{
// Enable or disable reminder
reminderApp.EnableReminder("Item ID", true);
// Delete reminder
reminderApp.DeleteReminder("Item ID");
}
}
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