Just got the asset? Newbie? Get started quickly.
Status and Prerequisites
First of all, make sure that the requirements are met.
Unity 2019.4 and higher
Unity 2019.3 and below
Input System (New)
Input Manager (Old)
How To Use
If you are not going to use the package in world space (2D), you can create the necessary resources from Tools > DreamOS > Create Overlay Resources. It’ll create everything you need and you can start working on it right away.
If you’re going to use the pack in world space (3D), you can create the necessary resources from Tools > DreamOS > Create World Space Resources. It’ll create everything you need for a world space scene. If you have a custom camera, you can assign it to World Space Manager > Main Camera. You can now add On Enter/End events to stop your player controller.
Some UI objects use the Canvas Group component (mostly windows and panels). You need to set the alpha values to 1 to see them and 0 to make them invisible. If you want to see a particular object/window while editing, you can set the alpha value to 1 to make it visible. You can do the opposite to make it invisible. In most cases, you’ll see a button called ‘Make Visible’ or ‘Make Invisible’ so you can use these shortcuts to quickly change the alpha.
You can add or manage the content using Tools > DreamOS menu and managers. You can see those managers by expanding Canvas > Managers. Each app and system feature has its own manager, you can customize or change their settings as you want.
It’s highly recommend using a cam stacking solution for HDRP. Otherwise, you’ll get terrible performance as HDRP doesn’t support multiple camera setup and DreamOS works with projector cameras. Here’s an easy to use solution: https://github.com/alelievr/HDRP-UI-Camera-Stacking
Do you want to change the appearance of the entire UI at the same time? Well, we got you covered. UI Manager will basically change every single element, so you don’t have to deal with them one by one.
You can click on Tools > DreamOS > Show UI Manager to open it up. You can now expand the categories and start tweaking. If you want, you can also add the ‘UI Manager Element’ component to any of your Image or Text objects to change their values via UI Manager.
With this option checked, UI Manager will dynamically update UI elements. If not, you won’t see any changes until you hit play (runtime). You can turn this off for more performance in the editor, just remember to enable it when modifying items. This feature is disabled in build mode, so it won’t have any effect on builds.
Extended Color Picker
If you want to see a more detailed color picker, enable this. This will be adding a hex code and an alpha slider right next to the color picker.
UI Manager Hints
If you want to see some tips about the manager, then you can enable this.
Keep in mind that UI Manager values are universal and will affect all objects containing any UI Manager component.