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Michsky – Docs Michsky – Docs
Michsky – Docs
  • Home 
  • Documentation 
    • Hex UI 
    • Beam UI 
    • Reach UI 
    • Heat UI 
    • DreamOS 
    • Modern UI Pack 
    • Loading Screen Studio 
    • Dark UI 
    • Motion Titles Pack 
  • Contact 

DreamOS

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  1. Home
  2. DreamOS
  3. UI Elements
  4. Context Menu
Updated on July 4, 2023

DreamOS

  • Quick Start
  • Animations
  • Apps & Windows
    • App Library
    • Creating New Apps
    • Commander
    • Game Hub
    • Mail
    • Messaging
    • Music Player
    • Notepad
    • Photo Gallery
    • Reminder
    • Settings
    • Video Player
    • Web Browser
    • Widget Library
  • Handlers & Managers
    • Audio Manager
    • Boot Manager
    • Data Manager
    • Date & Time
    • Events
    • Mod Manager
    • Multi Instance Manager
    • Network Manager
    • Notification Manager
    • User Manager
    • World Space Manager
    • Window Manager
    • Wallpaper Manager
  • Localization
    • Getting Started
    • Localization Settings
    • Localization Manager
    • Localized Object
  • UI Elements
    • Button
    • Context Menu
    • Modal Window
    • Selectors
    • Slider
    • Switch
  • UI Manager
  • Others & Add-ons
    • Steam Messaging

Context Menu

Author: admin 54 views

Workflow

Simple yet functional pop-up menu which opens with a right click. You can use it with any UI object – just add the ‘Context Menu Content’ component to your object and you’re good to go!

Localization

In order to use the localization system with context menu items, you can select the component and enter a valid localization key. Everything will be handled automatically as long as the localization system is active.

Scripting

				
					using UnityEngine;
using Michsky.DreamOS;

public class SampleClass : MonoBehaviour
{
    [SerializeField] private ContextMenuManager myContextMenu;

    void YourFunction()
    {
        myContextMenu.Open(); // Open menu
        myContextMenu.Close(); // Close menu
    }
}

				
			

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