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  1. Home
  2. DreamOS
  3. UI Elements
  4. Selectors
Updated on July 4, 2023

DreamOS

  • Quick Start
  • Animations
  • Apps & Windows
    • App Library
    • Creating New Apps
    • Commander
    • Game Hub
    • Mail
    • Messaging
    • Music Player
    • Notepad
    • Photo Gallery
    • Reminder
    • Settings
    • Video Player
    • Web Browser
    • Widget Library
  • Handlers & Managers
    • Audio Manager
    • Boot Manager
    • Data Manager
    • Date & Time
    • Events
    • Mod Manager
    • Multi Instance Manager
    • Network Manager
    • Notification Manager
    • User Manager
    • World Space Manager
    • Window Manager
    • Wallpaper Manager
  • Localization
    • Getting Started
    • Localization Settings
    • Localization Manager
    • Localized Object
  • UI Elements
    • Button
    • Context Menu
    • Modal Window
    • Selectors
    • Slider
    • Switch
  • UI Manager
  • Others & Add-ons
    • Steam Messaging

Selectors

Author: admin 108 views

Horizontal Selector

Basically, think of this thing as a dropdown, but the navigation is managed by only with next and previous controls. In most cases, it’s more user (and controller) friendly.

Scripting

				
					using UnityEngine;
using Michsky.DreamOS; // DreamOS namespace

public class SampleClass : MonoBehaviour
{
    [SerializeField] private HorizontalSelector horSelector;

    void HorizontalSelector()
    {
        // Set next or previous item
        horSelector.NextItem();
        horSelector.PreviousItem();

        // Set specific item index and update the visuals
        horSelector.index = 1;
        horSelector.defaultIndex = 1;
        horSelector.UpdateUI();

        // Create or delete items
        horSelector.CreateNewItem("New Item");
        horSelector.RemoveItem("New Item");

        // Process events based on the given index
        horSelector.onValueChanged.Invoke(1);

        // Process specific item event based on the given index
        horSelector.items[1].onItemSelect.Invoke();

        // Register a new event
        horSelector.onValueChanged.AddListener(TestFunction);
    }

    void TestFunction(int value)
    {
        Debug.Log("Selector item selected: " + value);
    }
}				
			

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